Epic Manager on PC
One of the most useful things in the arena of gaming is when two ideas come together to form something totally new and interesting. Epic Manager, a mash-up of traditional turn-based RPG and tycoon games, pulls it using a fine flourish. This Early Access game puts players in command of his or her adventuring agency, locating a competitive-sports style spin to the “heroes for hire” concept. Will your agency popularity on the league, raking in fame and fortune, or fall flat amidst the hazards of the world?
Epic Manager introduces the an entire world of Astraeus, a land rife with competing nobles and devious monsters. Reacting to the various threats on the peace, adventuring agencies were founded to provide heroes some structure for their purpose. Players, because the head of one for these agencies, should manage their roster of adventurers, agency finances, and more when they seek to build a profitable business that stands above the rest and is the world a better place.
Gameplay in Epic Manager is essentially split into two equally-important sections. The greater, not surprisingly, will be the high-level oversight from the agency itself. An expert includes managing money, making decisions about which factions to find aid from, and keeping the adventurers under contract having to break your banker. However, you’ve got the week-to-week running for each within your agency’s parties, the particular groups of human heroes who\’re out doing the heavy work.
While it may sound simple on the broad scale, Epic Manager is filled towards brim with tiny details that keep things interesting. The driving factor for your success of your respective agency is where they devote the league standings. Per year is divided into four “trimesters”, consisting of 12 weeks each. At the end of all these, the end two agencies with the league are eliminated, meaning their competitors gets more fierce because end of this year grows nearer.
Epic Manager’s give attention to staying atop the league standings is dependant on one of many game’s most crucial resources: fame. Agencies may garner fame, and therefore stay afloat, by completing quests, signing seasoned veterans to new contracts, or through completing random encounter events that turn up from week to week. In combination with fame, players must ensure their agency has loads of money on hand, as each hero’s weekly pay must be taken into account if you’re to keep things going.
In accessory the high-level view, Epic Manager also keeps players in command of the weekly work of the parties and heroes. Where they travel, which quests they attempt, and direct control of turn-based combat all keep players in the affairs of their crew. Several underlying systems, including class-based hero leveling, astrology-style bonuses towards worshipers of certain gods, and a lot more all look at to how successful each hero, and thus each agency, will probably be over a given week.
What strikes me most about Epic Manager may be the level of control and detail it puts into the player’s hands. The graceful blend of the management side and RPG elements establish a compelling experience. To give an example, while putting all your strongest heroes together in just one party may pay off in the short-term as they quite simply chew through quests, when it\’s time to re-sign the contracts, you’re likely to feel the weight of the decisions pulling with your pocketbook.
Epic Manager may be a game about balance, awareness of detail, and planning. Aiming to think too short-term will help keep your heroes going strong but may leave your agency strapped for cash or unable to meet its heroes’ demands. Conversely, focusing a lot on “playing the long game” may mean falling short in the event the trimester ends, ending your game as the final tally cuts from their competitors outright. With the amount moving pieces, it might be difficult manage everything, when things get together it’s a wonderful time.
Altogether, Epic Manager is packed with features and details that make it shine in areas of itself. Sure, the RPG side is a bit lighter than the usual far more concerned title, but it’s certainly superior to I anticipated. Consistent, well-done audiovisual design brings everything together, and the user interface makes keeping tabs on many of the significant things basic and efficient. Perhaps it will remain at the begining of Access, but Epic Manager is actually a complete package that’s definitely worth the $17.99 price on Steam, and an easy recommendation for RPG and tycoon fans alike.